Carte Blanche II Demo Projects - page 2
This is a fully functional port of MikeJ's Sega Frogger arcade classic with audio capability. It has been fully interfaced to the Apple II keyboard and is playable, however it is currently implemented to be used with the screen in a portrait orientation.
This is a fully functional port of MikeJ's Stern Scramble arcade classic with audio capability. It has been fully interfaced to the Apple II keyboard and is playable, however it is currently implemented to be used with the screen in a portrait orientation.
This is a fully functional port of Daniel Wallner's Taito Space Invaders arcade classic with audio capability. It has been interfaced to the Apple II keyboard and is playable, however it is implemented to be used with the screen in a portrait orientation.
These pages 1-7 include example projects for experimentation with CBII, composed in Altium Designer 10 and/or Xilinx ISE12. Included are ported projects from the original CBI and peripherals, some new projects created to test CBII's capabilities and other general projects ported for experimental purposes. Please note these projects are works in progress and may have errors. If you're in a position to solve any bugs I would be very happy to include your solutions in these pages.
Note: .UCF and .BIT are included in the .ZIP of the downloadable AD project along with all the files required to compile using Altium Designer, as well as any source files used in creating/porting the project. All files required for porting to a different environment such as Xilinx ISE are supplied in the .ZIP.
All games are playable and interface to the Apple II keyboard. Keys are: A (up), Z (down), <-- (left), --> (right), X (jump/fire), C (coin), 1 (1 Player Start).
Various demo and test FPGA projects for Carte Blanche II