Carte Blanche II Demo Projects - page 2
keep28@hotmail.com
This is a fully functional port of MikeJ's Sega Frogger arcade classic with audio capability. It has been fully interfaced to the Apple II keyboard and is playable, however it is currently implemented to be used with the screen in a portrait orientation.
Download AD10 version - Original Project was composed in Altium Designer 10 (27009).
This is a fully functional port of MikeJ's Stern Scramble arcade classic with audio capability. It has been fully interfaced to the Apple II keyboard and is playable, however it is currently implemented to be used with the screen in a portrait orientation.
Download AD10 version - Original Project was composed in Altium Designer 10 (27009).

This Flash memory test demo uses a soft core CPU, SDRAM memory and a soft terminal for reporting testing progress to identify, erase, read and then write a known test string into the 25P128 SPI serial Flash memory to confirm the device is working correctly.
Download AD10 version - Original Project was composed in Altium Designer 10 (27009).

This Nanoboard project was ported to CBII to establish generic functionality with the Altium TSK3000 processor and SDRAM memory. This design PWM's a LL10000 LED light bar to reproduce the lighting effect of the car Kit, in the series Knightrider.
Download AD10 version - Original Project was composed in Altium Designer 10 (27009).

This Altium based demo utilises a softcore CPU, SRAM memory and a soft terminal for displaying progress results. The demo tests Transflash and uSD cards in SDHC mode for identifying, initializing, mounting and writing an example file to the card.
Download AD10 version - Original Project was composed in Altium Designer 10 (27009).

This is a fully functional port of Daniel Wallner's Taito Space Invaders arcade classic with audio capability. It has been interfaced to the Apple II keyboard and is playable, however it is implemented to be used with the screen in a portrait orientation.
Download AD10 version - Original Project was composed in Altium Designer 10 (27009).

This example demonstrates CBII's performance when used with Altium ASP processing blocks and CHC. It uses a soft core CPU, SDRAM memory and a soft terminal and calculates the time difference between software vs hardware processing ability.
Download AD10 version - Original Project was composed in Altium Designer 10 (27009).

These pages 1-7 include demo/example projects for experimentation with CBII, composed in Altium Designer 10 and/or Xilinx ISE12. Included are ported projects from the original CBI and peripherals, some new projects created to test CBII's capabilities and other general projects ported for experimental purposes. Please note these projects are works in progress and may have errors. If you're in a position to solve any bugs I would be very happy to include your solutions in these pages.

Note: .UCF and .BIT are included in the .ZIP of the downloadable AD project along with all the files required to compile using Altium Designer, as well as any source files used in creating/porting the project. All files required for porting to a different environment such as Xilinx ISE are supplied in the .ZIP.

All games are playable and interface to the Apple II keyboard. Keys are: A (up), Z (down), <-- (left), --> (right), X (jump/fire), C (coin), 1 (1 Player Start).
Various demo and test FPGA projects for Carte Blanche II
Uploaded: JUL.15
Uploaded: JUL.15
Uploaded: JUL.15
Uploaded: JUL.15
Uploaded: JUL.15
Uploaded: JUL.15
Uploaded: JUL.15